Decoding Digital Dystopia: Simulacra, Hyperreality, and Control in The Matrix Franchise Film Series as A Critique of Contemporary Society

Yohanes Redan Langoday, Johar Amir, Andi Agussalim Aj

Abstract


This study analyzes the representation of digital dystopia in The Matrix film series through Jean Baudrillard’s simulacra theory and Tom Moylan’s critical dystopia framework. Using qualitative analysis of key scenes and dialogues, the research traces the evolution of control mechanisms from physical oppression to psychological and biological manipulation. The franchise progresses through four stages of simulacra: reflection of reality (counterfeit), concealment (production), autonomous simulation, and hyperreality. Findings reveal how digital capitalism weaponizes narratives, eroding critical consciousness through algorithmic curation, deepfakes, and neuromarketing. While the films offer a robust critique of Western technocapitalism, their Eurocentric lens may overlook non-Western manifestations of digital authoritarianism, such as China’s Social Credit System. The study highlights real-world parallels, including social media’s role in polarization and AI’s capacity to hijack emotional networks. Practical implications call for algorithmic transparency, ethical AI governance, and critical digital literacy. Future research should explore dystopian narratives from the Global South to decentralize the discourse and address localized forms of digital oppression.

Abstrak

Penelitian ini menganalisis representasi distopia digital dalam serial film The Matrix melalui teori simulacra Jean Baudrillard dan kerangka distopia kritis Tom Moylan. Dengan analisis kualitatif terhadap adegan dan dialog kunci, penelitian ini melacak evolusi mekanisme kontrol dari penindasan fisik ke manipulasi psikologis dan biologis. Serial ini mengalami perkembangan melalui empat tahap simulacra: refleksi realitas (palsu), penyembunyian (produksi), simulasi otonom, dan hiperrealitas. Temuan mengungkapkan bagaimana kapitalisme digital mempersenjatai narasi, mengikis kesadaran kritis melalui kurasi algoritmik, deepfake, dan neuromarketing. Meski film ini memberikan kritik tajam terhadap teknokapitalisme Barat, sudut pandang Eurosentrisnya mungkin mengabaikan manifestasi otoritarianisme digital di luar Barat, seperti Sistem Kredit Sosial di Tiongkok. Studi ini menekankan paralel dunia nyata, termasuk peran media sosial dalam polarisasi dan kemampuan AI membajak jaringan emosional. Implikasi praktis menyerukan transparansi algoritma, tata kelola AI etis, dan literasi digital kritis. Penelitian lanjutan perlu mengeksplorasi narasi distopia dari Global Selatan untuk mendesentralisasi wacana dan mengatasi bentuk-bentuk penindasan digital yang terlokalisasi.


Keywords


dygital dystopia; hyperreality; simulacra; surveillance capitalism; The Matrix

Full Text:

PDF

References


Andrejevic, M. (2007). ISpy: Surveillance and Power in the Interactive Era. University Press of Kansas.

Baudrillard, J. (1994). Simulacra and simulation. University of Michigan Press.

Berger, F. X., Deremetz, A., Hennig, M., & Michell, A. (Eds.). (2021). Autonomie und Verantwortung in digitalen Kulturen: Privatheit im Geflecht von Recht, Medien und Gesellschaft (1. Auflage). Academia – ein Verlag in der Nomos Verlagsgesellschaft. https://doi.org/10.5771/9783896659378

Bhatta, A. D. (2025). Control and Resistance: A Study of Dystopia on Orwell’s Nineteen Eighty-Four. Rupantaran: A Multidisciplinary Journal, 9(01), 1–14. https://doi.org/10.3126/rupantaran.v9i01.73474

Creswell, J. W. (2013). Research Design: Qualitative, Quantitative, and Mixed Methods Approaches (4th Revised edition). SAGE Publications Inc.

Dattani, K. (2020). “Governtrepreneurism” for good governance: The case of Aadhaar and the India Stack. Area, 52(2), 411–419. https://doi.org/10.1111/area.12579

Feruza, K., & Shakhnoza, R. (2024). Understanding Postmodernism Through the Theories of Lyotard and Baudrillard. International Journal Of Literature And Languages, 4(3). https://doi.org/10.37547/ijll/Volume04Issue03-04

Fiani, B., Reardon, T., Ayres, B., Cline, D., & Sitto, S. R. (2021). An Examination of Prospective Uses and Future Directions of Neuralink: The Brain-Machine Interface. Cureus. https://doi.org/10.7759/cureus.14192

Filimowicz, M. (Ed.). (2022). Digital Totalitarianism: Algorithms and Society. Routledge. https://doi.org/10.4324/9781003173304

Gasa, F. M., Chandra, P. H., Ngalu, R., & Luru, M. N. (2023). The Jurassic park project in Rinca Island is a hyperreality for government of Indonesia. 020108. https://doi.org/10.1063/5.0126505

Huberman, M., & Miles, M. B. (2002). The Qualitative Researcher’s Companion. SAGE.

Kazmi, S. H. A., Ahmed, R. R., Soomro, K. A., Hashem E, A. R., Akhtar, H., & Parmar, V. (2021). Role of Augmented Reality in Changing Consumer Behavior and Decision Making: Case of Pakistan. Sustainability, 13(24), 14064. https://doi.org/10.3390/su132414064

Lee, C. S. (2019). Datafication, dataveillance, and the social credit system as China’s new normal. Online Information Review, 43(6), 952–970. https://doi.org/10.1108/OIR-08-2018-0231

Liberini, F., Redoano, M., Russo, A., Cuevas, Á., & Cuevas, R. (2020). Politics in the Facebook Era—Evidence from the 2016 US Presidential Elections. SSRN Electronic Journal. https://doi.org/10.2139/ssrn.3584086

Lyon, D. (2015). Surveillance After Snowden (1st edition). Polity.

Marji, N. M., Thibault, M., & Hamari, J. (2023). Fantastical reality: Designing virtual urban space through extended reality. In K. Vaes & J. Verlinden (Eds.), Connectivity and creativity in times of conflict. Academia Press. https://doi.org/10.26530/9789401496476-066

Moylan, T. (2020). The Necessity of Hope in Dystopian Times: A Critical Reflection. Utopian Studies, 31(1), 164–193. https://doi.org/10.5325/utopianstudies.31.1.0164

Nainggolan, O. V., Arifin, M. B., & Valiantien, N. M. (2020). Illocutionary Acts Performed by The Main Character in The Matrix Movie. Ilmu Budaya: Jurnal Bahasa, Sastra, Seni, Dan Budaya, 4(3). https://doi.org/10.30872/jbssb.v4i3.3006

Ryan, T., Muttaqin, K., Hidayah, L., & Umie, I. (2024). The Hyperreality and Simulacra Theory of Jean Baudrillard : On Fashion Trends in TikTok. 4(2), 27–34.

Struensee, S. (2021). Artificial Intelligence and Corporate Social Responsibility: Employees’ Key Role in Driving Responsible Artificial Intelligence at Big Tech. In SSRN Electronic Journal (Issue September). https://doi.org/10.2139/ssrn.3873097

Youvan, D. C. (2024). Digital Dominion: Modern Ideological State Apparatuses and Total Media Control in the Age of Advanced Technology. April. https://doi.org/10.13140/RG.2.2.21525.33762

Song, R. (2024). Baudrillard’s Critical Theory of Political Economy. Lecture Notes in Education Psychology and Public Media, 63, 19–24. https://doi.org/10.54254/2753-7048/63/20240926

Tirole, J. (2021). Digital Dystopia. American Economic Review, 111(6), 2007–2048. https://doi.org/10.1257/aer.20201214

Tribhuwan, M. M., & Singh, D. R. (2024). The Dystopian Vision of Control in Nineteen Eighty-Four by George Orwell. International Journal For Multidisciplinary Research, 6(3), 23142. https://doi.org/10.36948/ijfmr.2024.v06i03.23142

Zuboff, S. (2023). The Age of Surveillance Capitalism. In Social Theory Re-Wired (3rd ed.). Routledge.




DOI: https://doi.org/10.26499/bahasa.v7i1.1227

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Bahasa: Jurnal keilmuan Pendidikan Bahasa dan Sastra Indonesia is indexed at: 
 
 
 
Publisher by:

Perkumpulan Pengelola Jurnal Bahasa dan Sastra Indonesia serta Pengajarannya with Perkumpulan Program Studi Pendidikan Bahasa dan Sastra Indonesia (IKAPROBSI)
 

Creative Commons License

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

 
Sekretariat: 

 Apartemen Suite Metro

Jalan Soekarno Hatta No. 698B, Kelurahan Jatisari - Kecamatan Buahbatu Bandung, Jawa Barat 40286